![]() Normally, I’d question how sustainable this level of wonder is. ![]() ![]() But I found it myself and purely out of curiosity, so it felt special and personal. It’s the kind of standard encounter you might expect in any game. This time, I saw a campfire in the distance and unwittingly walked into a group of fabric soldiers animated by a nefarious power. The last time, I was curious to see what would happen if I threw a lantern into the river (it kept shining and sparkling underwater – a completely worthwhile way to spend a few minutes). The result is substantially more satisfying and makes even the smallest discovery feel fulfilling.Īt one point, I became distracted for probably the 10th time from my mission to collect a crab. With no quest markers or clutter trying to pull you in a specific direction, you rely on what you see or what seems interesting to chart your course. The map has no points of interest marked out and little indication of what you might find in a given area aside from a few topographical hints. ![]() The open world is a blend of Breath of the Wild in that it relies on visual interest and curiosity to pull you forward, with a touch of Elden Ring. A woman with a shotgun asks you to fetch her a crab, and like anyone with a healthy sense of self-preservation, you agree.įrom there, Tchia lets you do pretty much whatever you want. ![]() The preview build begins in Tchia’s fourth chapter, so there’s not much context about who’s who and what’s going on. We went hands-on with a preview build of the upcoming game and came away impressed with its open approach to exploration and its almost magical ability to make even the simplest of discoveries feel special. What do you get if you combine the meditative nature of A Short Hike with a 3D platformer and Breath of the Wild-style open world? It looks like the answer might be Tchia, from developer Awaceb. ![]()
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